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Last Updated: 28 Jan 2025

Playtime Adventure

Explore an exciting hypercasual adventure with multiple challenging levels. Players navigate through engaging puzzles, traps, and obstacles while enjoying smooth gameplay and vibrant visuals. This playtime adventure will keep players entertained and coming back for more, offering a fresh experience with every level.

Challenges

While developing the game, I encountered several hurdles that needed to be addressed to ensure a seamless and engaging experience for players. As the game evolved with more levels, increasing complexity, and user expectations, it was crucial to balance performance, difficulty, and smooth gameplay transitions. The following are the challenges faced during the development process.

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  • Ensuring smooth performance as the game expands with each additional level became difficult, especially for lower-end devices.
  • Balancing difficulty between levels to keep the game challenging yet fun was tricky.
  • Smooth transitions between levels while retaining player progress was a bit complex.
  • Some players found certain sections of the game too challenging, which impacted user experience.
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Solutions

While developing the game, several challenges arose that required creative solutions to ensure a smooth and enjoyable player experience. From managing performance across multiple levels to maintaining a balanced difficulty curve, each aspect of the game had to be carefully considered. In addition, ensuring seamless transitions between game states and avoiding frustrating gameplay moments were essential to keeping players engaged and satisfied. Here are some of the key challenges faced and the solutions implemented to address them.

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To optimize performance for multiple levels, I focused on efficient asset loading and implemented Unity's object pooling system to minimize performance drops. By reusing objects like enemies and obstacles, I reduced the overhead caused by constant instantiations and destructions. Additionally, I fine-tuned the lighting settings for each level, adjusting them based on the complexity of the scene to ensure the game ran smoothly without unnecessary rendering overhead. These optimizations ensured that even lower-end devices could handle the increasing demands of the game.

Managing the difficulty progression was another key aspect of the game design. I developed a dynamic difficulty curve that adjusted the enemy speed, puzzle complexity, and time limits as the player advanced through levels. This approach allowed the game to maintain a challenging yet rewarding experience. To ensure the difficulty felt fair to all players, I conducted extensive testing across different player skill levels, fine-tuning the curve to find the perfect balance. This approach kept players engaged without feeling overwhelmed.

To handle smooth game state transitions, I implemented a scene management system in Unity, allowing for asynchronous level loading. This system ensured that the game transitioned seamlessly between levels while retaining the player's progress. With this system, players could move from one stage to the next without interruptions, and their progress was correctly saved, maintaining the flow of the game. Additionally, to address any frustration players might experience in tougher sections, I integrated an optional hint system, providing guidance when necessary without detracting from the overall challenge of the game.

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